🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
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Updated
Aug 3, 2026 - Rust
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
An attempt to re-create The Erdtree, the massive golden world tree central to the lore of the video game Elden Ring, with three.js.
High-performance GPU Particle System for Unity/VRChat.
C++20 / DirectX 11 mini-engine with Core runtime systems, IGame modules, ECS-style gameplay, forward/deferred rendering, GBuffer debug, cascaded shadows, GPU particles, UI, audio, and ImGui tools.
Created with CodeSandbox | Particles morphing into custom font text
Laboratory works on the subject "Computer Graphics" on DirectX 12
OGEX is a node-based engine for interactive artists: real-time 3D rendering, shaders, GPU particles, physics, audio, MIDI, OSC, DMX lighting, NDI and streaming, projection mapping, and computer vision.
Dependency-free WebGL2 realistic smoke effect for websites, using JavaScript, GLSL shaders, and GPU particles to create slow incense smoke wisps.
Explore AI-assisted game development with Bevy, an unreleased cross-platform Rust project for practical experimentation.
100,000 GPU particles flowing through 12 strange attractors in real time. WebGL fragment shaders, ping-pong framebuffers, and chaotic dynamical systems that morph fluidly into one another. Built with p5.js and GLSL.ribes the content specifications for how I want you to make the readme.
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