Hexagonal (triangular, voronoi) grid image generator
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Updated
Jul 12, 2024 - TypeScript
Hexagonal (triangular, voronoi) grid image generator
Interactive hexagonal cellular automata lab in the browser - Rust/WebAssembly tick engine, instanced WebGL2 rendering, 9 parallel worlds, shareable 128-bit rulesets with mnemonic names, and an evolutionary Auto-Explore search for emergent behavior at the edge of chaos.
Hexagonal grid math library for game development.
H3 hexagonal geospatial indexing for Dart & Flutter — Uber H3 v4.5.0 bindings via dart:ffi (native) and h3-js (web). GIS, mapping, geofencing & spatial analytics. A geohash alternative.
Interactive hexagonal grid tool for quantitative pathology image analysis, tissue area measurement, and histopathology research in React and TypeScript.
H3 hexagonal geospatial indexing demo with point aggregation, neighbor analysis, and interactive map visualization
Hexagonal Grid Visualization
The interactive playground for Uber's H3 geospatial grid — inspect cells, animate gridDisk/gridRing, draw paths & polygons, export GeoJSON/CSV. Go + SvelteKit.
Interactive web tools for generating and visualizing propolis matrix codes — a hexagonal 2D barcode format using Eisenstein integer coordinates and Hamming error correction. Includes a live demo site with side-by-side QR comparison, a TypeScript encoder/renderer library that exactly matches the C++ reference implementation, and a comparison suite.
A reproducible CPU benchmark: does a 2D tile grid's memory layout change a colony-sim's CPU cost? Across 26 workloads on Apple M3 + Intel Sapphire Rapids — the grid barely matters, the within-grid layout does, and it depends on the workload and the CPU.
Floe - an original two-player abstract strategy game with no luck and no draws. Spread your floe, freeze the water, lock your opponent in. Proprietary, all rights reserved.
Hexagonal checkers — browser multiplayer
Interactive Truchet-tile study on a hexagonal grid, exploring generative geometry and computational art.
Abalone board game in Go — play over the network
Global hexagonal grid system for geospatial data.
Hexagonal Game of Life with Custom Rules
Framework-agnostic SVG hex grid toolkit with cube coordinates and interactive helpers
Declarative React Three Fiber binding for 2.5D hex worlds — proxies koota (ECS) + honeycomb (hex math) + three/R3F behind first-class <HexWorld>/<Tile>/<Model> elements and a source-agnostic GLTF/tileset asset layer.
Process hexagonally sampled data with PyTorch
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