Skip to content
#

llm-characters

Here is 1 public repository matching this topic...

Connect Unity NPCs to cloud and local LLMs (Claude, Ollama, and more) for believable in-game conversations. Each NPC reads from layered contexts, with private ones (backstory, secrets, mood) and shared ones (world context, the description of the location). Inject new context at runtime and characters react to events, weather, and more, on the fly.

  • Updated Aug 24, 2026
  • C#

Add this topic to your repo

To associate your repository with the llm-characters topic, visit your repo's landing page and select "manage topics."

Learn more