Connect Unity NPCs to cloud and local LLMs (Claude, Ollama, and more) for believable in-game conversations. Each NPC reads from layered contexts, with private ones (backstory, secrets, mood) and shared ones (world context, the description of the location). Inject new context at runtime and characters react to events, weather, and more, on the fly.
gamedev ai unity npc dialogue-systems claude unity-package llm anthropic local-llm ollama ai-npc unity-llm llm-characters llm-npc
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Updated
Aug 24, 2026 - C#