Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
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Updated
Oct 19, 2022 - ShaderLab
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
interior parallax mapping component for aframe, supporting both equirectangular and groups of six cube face images
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
Interactive WebGL2 demo of the parallax-mapping family: normal mapping through parallax occlusion mapping to silhouette-cutting relief, side by side on one surface, with measured costs. Single file, no build step.
✨🕳️A 3D graphics exploration project using Three.js, focused on texture mapping with parallax effects. Built on WebGPU and the new Node Material system to deliver next-generation performance and visual quality in the browser.
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