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r3000
Here are 7 public repositories matching this topic...
Simple and portable R3000 disassembler written in C
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Aug 13, 2024 - C
Structural documentation of Tales of Eternia (PlayStation, Japan, SLPS-03050 disc 1): the block codec that is byte-identical to 1997's, 90 MB of duplicated sprite sheets, the whole JIS level 1 font inside the executable, and a developer debug room shipped on the retail disc.
compression mips reverse-engineering ps1 playstation shift-jis psx bitmap-font rom-hacking iso9660 lzss psyq namco file-formats r3000 game-preservation tales-series wolf-team cd-xa tales-of-eternia
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Aug 27, 2026 - Python
🐭Project Gabiru: A resource-scavenging runtime library for the Sony PSX R3000 (MIPS) architecture. Optimized for bare-metal performance.
c homebrew mips software-rendering game-development embedded-systems ps1 playstation psx bare-metal 3d-graphics psxdev r3000 retrodev
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Oct 13, 2025
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