Cross-Platform Shader Compiler for HLSL & GLSL. Supports SPIRV/DXIL format
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Updated
Aug 25, 2026 - C++
Cross-Platform Shader Compiler for HLSL & GLSL. Supports SPIRV/DXIL format
Preventing render pipeline compilation stutters using WebGL2 KHR_parallel_shader_compile polling queue, early shader linking, and async compilation budgeting.
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