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Open-source 3D FPS survival game built in Unity & C#. Features zombie and combat modes, AI enemy behavior, NavMesh navigation, raycast shooting, weapon systems, physics interactions, and core gameplay mechanics.
This is a package for performing pathfinding using Dijkstra's algorithm with Unity's NavMesh. It is optimized for scenes where many objects move toward a few targets.
A modular stealth AI system for Unity featuring patrol, detection, chase, search, and global alarm behaviors. Built for learning, prototyping, and customization.