Measuring actual GPU VRAM usage of compressed textures: block alignment, mipchain overhead, cubemap multiplier, KTX2 transcoding targets, and compressedTexImage2D probes.
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Updated
Sep 3, 2026 - TypeScript
Measuring actual GPU VRAM usage of compressed textures: block alignment, mipchain overhead, cubemap multiplier, KTX2 transcoding targets, and compressedTexImage2D probes.
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