[WIP] Fix Spirit Guides visual spell effects. - #3537
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Aug 22, 2026
Closes vmangos#1208 Closes vmangos#3537 (cherry picked from commit 853e99b)
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🍰 Pullrequest
This PR makes the holy nova visual effect and the casting animation of the spirit guides in battlegrounds work.
This would have been a very simple fix, however for whatever reason when 22011 does trigger 22012, it does so without making the casting animation of 22012 go off (however the spell effect from 22012 does go off)
In order to make 22012 have an animation, it has to be manually cast, which requires you to have a target.
This causes an issue where for each time a player is resurrected, the NPC turns to the location where player was resurrected.
To test this, die once, get resurrected and then die again and watch as NPC has now turned to your previous resurrected location.
The "light beam" spell effect from 22012 lingers on after resurrection for a small bit for all races (as intended), except Night Elves. Not sure if this is a client limitation, but I have no proof that it did linger for Night Elves.
A shitty fix for Night Elves is to just have spell 24171 // Resurrection Impact Visual, be cast as well on the player as it has the light beam effect. However spell 24171 is not seen in any classic sniffs for battlegrounds.
Proof
From issue original issue:
vmangos: https://youtu.be/uM3OPjgLldI
classic: https://youtu.be/I4opumbGyic
From early 2006, that does show the casting animation go off for 22012:
https://youtu.be/1uJMVJxLt1c?si=coWfgAIUURu14gjZ&t=391
Another video from classic:
https://youtu.be/tFl1ifNfrjw?si=R0sXr06FhRRHcqMI&t=297
Issues
How2Test
Todo / Checklist