avalanche layer and some initial work for vector maps. more importantly for you, I cleaned up the build system. - #61
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please pull upstream
1.adapted to refactoring 2. fixed drawing of zoomed regions
only draws low res tile
- started transition to utils/rasterizer (with more generic rasterizer) - removed vector_layer vertex shader (not needed anymore)
- moved tests to rasterizer.cpp - added sdf version - test sdf vs dda rasterizer
- added a method that combines two single channels to a qimage - implemented first iteration of a three part triangle rasterizer for better enlarged triangle rasterization
- reworked that triangles without distances work again - minor adjustments so that enlarged triangles rasterize all that they should (currently rasterize more than they should)
- enlarged triangles more or less work, only problem for horizontal lines
- triangles with horizontal lines are now rendered correctly
- narrow triangle test fix - improved documentation and naming conventions - started line rasterizer
- more exact triangle and line rendering (for subpixels)
- refactored for readability, compactness and similarity to established functions
- rendering lines with thickness works now
- removed unneccessary include
- temporarily disabled cdt triangulation to confirm failing android tests
This reverts commit 752095d.
…builds" This reverts commit 1d9ff4c.
This reverts commit 99d2db2.
This reverts commit 46ee282.
- added polygon convenience function - declared lambda signature and split signature into 1 and 2 parameter version - improved comments
Port Joey's avalanche maps (alpinemaps.cg.tuwien.ac.at) to alpnie maps (next branch)
# Conflicts: # .gitignore # CMakeLists.txt # nucleus/CMakeLists.txt # nucleus/tile/types.h
Next (mostly the avalanche layer)
build webgpu for windows, cache dawn
make ci runs faster, more stable and fix compilation for webgpu only
…ng_view & const char* - added unit tests for the WGPUStringViews utilities
Add WGPUStringView string utilities (wgpu_string.h)
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also added webgpu builds to windows ci and started caching dawn