fix: polish android interactions - #755
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This was referenced Sep 9, 2026
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… button (#756) Two independent fixes to the game list and game header. ## Game list separators `ItemSeparatorComponent` stopped keeping up with the list once `itemLayoutAnimation` was enabled. As rows animated into and out of an already-mounted list (game creation, rematch, delete), separators stayed attached to the wrong neighbours — lines went missing between games, and one lingered under the final row. The line now lives on the row itself, rendered above every row but the first, so it moves with the row it belongs to. Two supporting details: - Height is `PixelRatio.roundToNearestPixel(1)` rather than `StyleSheet.hairlineWidth`; fractional Android densities were rounding the hairline away to nothing. - The row wrapper is `collapsable={false}` so Android's view flattening doesn't drop it. Covered by a new test that drives a mounted `ListScreen` through prepends and deletes and asserts which rows own a line at each step. ## Android game options button Reverts the `GameOptionsButton` portion of #755. That change swapped the shared layout for an android-only `dots-vertical` overflow glyph, which dropped the addend column and the current interaction-mode icon from the header on Android. Both platforms are back on the shared layout — the file is byte-identical to its pre-#755 state. ## Testing - `npx jest` — 451 tests across 45 suites pass - `npx tsc --noEmit` clean - `npx eslint` on the changed files clean (one pre-existing `exhaustive-deps` warning in `ListScreen.tsx`, untouched) 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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Merging this PR bumps `package.json` to the version below, tags the merge commit, and publishes the GitHub release. `app.config.js` reads its `version` from `package.json`, so the shipped app version follows automatically. --- ## [3.1.2](v3.1.1...v3.1.2) (2026-09-10) ### Bug Fixes * **edit-player:** give the screen a top margin and a full-height scroll area ([#747](#747)) ([d916b92](d916b92)) * **fab:** restore SwiftUI floating action button ([#753](#753)) ([698bfbe](698bfbe)) * **fab:** stop an outside tap on the open menu reaching the list ([#746](#746)) ([4cc7a35](4cc7a35)) * **game-list:** tidy the row's hierarchy, spacing and dates ([#750](#750)) ([d07ce4e](d07ce4e)) * **list:** refine game list hierarchy ([#752](#752)) ([5417264](5417264)) * **list:** repair game list separators and revert the android options button ([#756](#756)) ([7d73a70](7d73a70)) * polish android interactions ([#755](#755)) ([d061fe4](d061fe4)) * **settings:** label the analytics state in the version alert ([#745](#745)) ([29a16c2](29a16c2)) * **sheets:** make the sheet edge visible on Android ([#757](#757)) ([cee99ce](cee99ce)) * **ui:** one section label style across the app ([#748](#748)) ([0e9a7b8](0e9a7b8)) ### Infrastructure * drop --what-to-test so the iOS submission can be scheduled ([#743](#743)) ([a7a27bd](a7a27bd)) ### Miscellaneous * **deps:** bump expo to 57.0.21 and expo-glass-effect to 57.0.2 ([#751](#751)) ([bcaa6eb](bcaa6eb)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please).
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fontWeight: 600) across platformsValidation
npm test -- --runInBand --coverage=falsenpm run lintgit diff --check