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TrafficManager

Traffic management for FiveM roleplay servers. Toggle vehicle pathing nodes, define speed zones and secure zones from an in-game menu, without depending on a framework.

Status Platform Language Licence

Archived. Built in 2021 and kept public as a reference. Not actively maintained.

What it does

  • Toggles GTA V vehicle pathing nodes on or off across an area, so traffic can be cleared for events or scenes
  • Defines speed zones that cap AI vehicle speed in a region
  • Defines secure zones for locking down an area
  • Runs standalone; no ESX, QBCore or other framework required
  • Access is gated through FiveM ace permissions rather than a hardcoded admin list

Requirements

  • A FiveM server
  • Visual Studio with the .NET desktop development workload, only if you want to build from source

Installation

  1. Copy the resource into your server's resources directory.

  2. Add it to your server.cfg:

    ensure TrafficManager
  3. Restart the server.

Usage

Action Default
Open or close the traffic menu /trafficmenu
Keybind F5 — rebindable per user under Settings → Keybindings → FiveM

Configuration

Configuration values are defined in fxmanifest.lua.

To restrict access, set use_permissions to "true" in the manifest and grant the relevant players the TrafficManager.Access ace:

add_ace group.admin TrafficManager.Access allow

With use_permissions set to "false", the menu is open to everyone on the server.

Source

C# source lives in the Client and Server directories, with TrafficManager.sln at the root.

Credits

Original author: DelphinusBeta. This repository contains that work plus subsequent changes.

Licence

Attribution–Non-Commercial 2.0 England and Wales (CC BY-NC 2.0). Commercial use is not permitted and the original author must be credited. See LICENCE.md for the full terms.

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Traffic management for FiveM roleplay servers. Toggle vehicle pathing nodes and define speed and secure zones from an in-game menu. Standalone C# with ace permissions.

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