Add ocean ruin loot support for 1.13+ - #17
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AdverseMiller wants to merge 11 commits into
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xpple
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Jun 1, 2026
xpple
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Thanks for the PR, and for addressing the comments I made on Discord.
The structure of the code is a bit different from other piece generation code, where piece and loot generation are separate. The same applies to the use of OceanRuinLootRng to keep track of the random calls per chunk. What is your reasoning?
Also, can the rotPos function from features/stronghold.c be used instead of getOceanRuinChestPos? If so, you could put it in a general piece.h file, as I do in #11 currently.
xpple
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Jun 2, 2026
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