Add Infinite Ammo Toggle in Ammo Settings - #109
Open
freakycheesy wants to merge 3 commits into
Open
Conversation
freakycheesy
marked this pull request as draft
May 31, 2026 20:24
freakycheesy
marked this pull request as ready for review
May 31, 2026 20:24
HAHOOS
reviewed
Jun 29, 2026
| { | ||
| if (Preferences.infiniteAmmo.entry.Value) | ||
| { | ||
| AmmoInventory.Instance.AddCartridge(cartridge, count); |
Contributor
There was a problem hiding this comment.
In the case that you have 0 ammo, wouldn't this just do nothing?
Author
There was a problem hiding this comment.
noted the issue, scripted a method that detects if there is no ammo in the inventory to add ammo on startup and on enabled
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Preferences.SaveFunctionModPrefinPreferencesclassThought it would be a good idea to have infinite ammo in BoneLib by default instead of requiring a separate infinite ammo code mod, especially because of the existence of ammo settings in BoneLib