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feat(controller): first-class Cloud controller preset (GeForce NOW) - #1

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feat(controller): first-class Cloud controller preset (GeForce NOW)#1
zeejaytan wants to merge 3 commits into
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feat/cloud-controller-gfn

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Summary

Adds a first-class Cloud controller type so cloud-streaming clients (GeForce NOW) can be connected with minimal config, instead of every downstream project hand-rolling a brittle generic-Win32 match. Cloud desugars to a Win32 controller — no new ControlUnit, no new create API.

PR into own fork for CI validation before considering upstream. Win32 can't be built on the dev machine (Linux); relies on the fork's Windows Actions job.

Problem

Today a GFN session is connectable only as a generic Win32 window, hand-configured per project:

"win32": { "class_regex": "CEFCLIENT", "window_regex": "Endfield.*on GeForce NOW",
           "screencap": "PrintWindow", "mouse": "Seize", "keyboard": "Seize" }

CEFCLIENT is a generic CEF class (any Electron/CEF app has it); the only GFN signal is a title substring; every project re-derives the same PrintWindow/Seize knowledge. Zero GeForce NOW awareness existed in the framework.

Approach

Declarative preset:

{ "name": "GFN", "type": "Cloud",
  "cloud": { "provider": "geforce_now", "game_title": "Endfield" } }
  • MaaToolkit — expose the owning process image path on desktop windows (DesktopWindowWin32Finder via QueryFullProcessImageNameW) + MaaToolkitDesktopWindowGetProcessPath, so a cloud window is disambiguated by process (GeForceNOW.exe), not just the generic CEF class.
  • ProjectInterface — new Controller::Type::Cloud + CloudConfig{provider, game_title}; a built-in provider registry (CloudProviders.h) carries each provider's process/class/title-template + screencap/input. First entry geforce_now: GeForceNOW.exe / CEFCLIENT / {game}.*on GeForce NOW / PrintWindow / Seize.
  • MaaPiCliselect_cloud_hwnd resolves the window by process + class + composed title and stores the HWND in the shared win32 slot; Configurator desugars Cloud → Win32Param.
  • Schema + docs (en/zh) for the Cloud type and geforce_now provider.

Reuse (not reinvented)

Signatures copied verbatim from the shipping MaaEnd and MaaNTE GFN configs. The title template reproduces both Endfield.*on GeForce NOW and NTE.*on GeForce NOW. Adding another provider (Boosteroid, Xbox Cloud) is a single registry entry.

Scope

Native GFN app only (Chrome web variant intentionally excluded). Window resizing / resolution enforcement is out of scope — that stays downstream policy.

Testing

  • Schema JSON validates. Non-Windows finders unaffected (process capture is Win32-guarded; new field defaults empty).
  • ⚠️ Win32 build + real GFN connection to be verified on the fork's Windows CI and a Windows + GeForce NOW machine.

🤖 Generated with Claude Code

Cloud-streaming clients (GeForce NOW) could previously only be connected as a
generic Win32 window, hand-configured per downstream project with a brittle
CEFCLIENT class + title-substring match, duplicating the same PrintWindow/Seize
knowledge everywhere. There was zero GeForce NOW awareness in the framework.

Add a first-class `Cloud` controller type that desugars to Win32:

- MaaToolkit: expose the owning process image path on desktop windows
  (DesktopWindowWin32Finder via QueryFullProcessImageNameW) + new
  MaaToolkitDesktopWindowGetProcessPath accessor, so cloud windows can be
  disambiguated by process (GeForceNOW.exe), not just a generic CEF class.
- ProjectInterface: new Controller::Type::Cloud + CloudConfig{provider, game_title};
  a built-in provider registry (CloudProviders.h) carries each provider's
  process/class/title-template + screencap/input. First entry: geforce_now
  (GeForceNOW.exe, CEFCLIENT, "{game}.*on GeForce NOW", PrintWindow, Seize).
- MaaPiCli: select_cloud_hwnd resolves the window by process + class + composed
  title and stores the HWND in the shared win32 slot; Configurator desugars Cloud
  to a Win32Param. Downstream declares only {provider, game_title}.
- Schema + docs (en/zh) for the Cloud type and geforce_now provider.

Signatures reused verbatim from the shipping MaaEnd/MaaNTE GFN configs; the title
template reproduces both "Endfield.*on GeForce NOW" and "NTE.*on GeForce NOW".
Adding another provider (Boosteroid, Xbox Cloud) is a single registry entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@qodo-code-review

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PR Summary by Qodo

feat(controller): add first-class Cloud controller preset (GeForce NOW)

✨ Enhancement 📝 Documentation 🕐 40+ Minutes

Grey Divider

AI Description

• Adds a Cloud controller type that desugars into Win32, configured via {provider, game_title}.
• Introduces a built-in provider registry with a geforce_now signature and defaults.
• Exposes Win32 window owning process image path to robustly disambiguate CEF windows.
Diagram

graph TD
    A["interface.json Cloud config"] --> B["CloudProviders.h registry"] --> C["select_cloud_hwnd()"]
    C --> D["MaaToolkitDesktopWindowGetProcessPath"] --> E[(DesktopWindowWin32Finder)]
    C --> F["Configurator::generate_runtime()"] --> G["Win32Param (screencap/input)"] --> H([Win32 Controller])
    subgraph Legend
      direction LR
      _mod["Module/Logic"] ~~~ _db[(Native API)] ~~~ _svc([Runtime Component])
    end
Loading
High-Level Assessment

Desugaring Cloud into the existing Win32 controller is the best fit: it reuses mature Win32 screencap/input logic and keeps the change additive and low-risk. A separate Cloud ControlUnit or dynamic plugin registry would add complexity/duplication without clear benefit at the current provider count.

Files changed (13) +353 / -3

Enhancement (10) +243 / -2
MaaToolkitDesktopWindow.hAdd MaaToolkitDesktopWindowGetProcessPath API +4/-0

Add MaaToolkitDesktopWindowGetProcessPath API

• Declares a new desktop-window accessor returning the owning process image path on Win32 (empty elsewhere).

include/MaaToolkit/DesktopWindow/MaaToolkitDesktopWindow.h

interactor.cppImplement Cloud window selection and wire Cloud into CLI flows +95/-0

Implement Cloud window selection and wire Cloud into CLI flows

• Adds select_cloud_hwnd() to match windows by provider process/class/title, stores the resolved HWND into the shared win32 config slot, and integrates Cloud into selection, printing, and validity checks.

source/MaaPiCli/CLI/interactor.cpp

interactor.hDeclare select_cloud_hwnd +1/-0

Declare select_cloud_hwnd

• Adds the Interactor method declaration for Cloud HWND selection.

source/MaaPiCli/CLI/interactor.h

Configurator.cppDesugar Cloud controllers into Win32Param at runtime +29/-0

Desugar Cloud controllers into Win32Param at runtime

• Adds a Cloud case that reuses the resolved HWND and takes screencap/input defaults from the provider registry to build a Win32Param.

source/MaaPiCli/Impl/Configurator.cpp

MaaToolkitBufferTypes.hppExtend MaaToolkitDesktopWindow with process_path() +1/-0

Extend MaaToolkitDesktopWindow with process_path()

• Adds a virtual process_path() accessor to the internal desktop window buffer type.

source/MaaToolkit/API/MaaToolkitBufferTypes.hpp

MaaToolkitDesktopWindow.cppImplement MaaToolkitDesktopWindowGetProcessPath +10/-0

Implement MaaToolkitDesktopWindowGetProcessPath

• Implements the new C API function with null checks and returns the stored process path.

source/MaaToolkit/API/MaaToolkitDesktopWindow.cpp

DesktopWindowBuffer.hppPersist and serialize process_path for desktop windows +6/-1

Persist and serialize process_path for desktop windows

• Adds process_path to DesktopWindow and DesktopWindowBuffer, includes it in JSON serialization, and exposes it via the MaaToolkitDesktopWindow interface.

source/MaaToolkit/DesktopWindow/DesktopWindowBuffer.hpp

DesktopWindowWin32Finder.cppPopulate process_path using QueryFullProcessImageNameW +20/-0

Populate process_path using QueryFullProcessImageNameW

• Queries the owning process image path (via PID + OpenProcess + QueryFullProcessImageNameW) for each visible window; leaves it empty if unavailable.

source/MaaToolkit/DesktopWindow/DesktopWindowWin32Finder.cpp

CloudProviders.hAdd built-in Cloud provider registry (geforce_now) +62/-0

Add built-in Cloud provider registry (geforce_now)

• Introduces CloudProvider definitions, a static registry (initially geforce_now), lookup helper, and title-template substitution to build an effective window regex.

source/include/ProjectInterface/CloudProviders.h

Types.hAdd Cloud controller type and CloudConfig to InterfaceData +15/-1

Add Cloud controller type and CloudConfig to InterfaceData

• Adds CloudConfig{provider, game_title}, introduces Controller::Type::Cloud, and wires Cloud into JSON (de)serialization.

source/include/ProjectInterface/Types.h

Documentation (2) +80 / -0
2.4-ControlMethods.mdDocument the Cloud controller and geforce_now provider (EN) +40/-0

Document the Cloud controller and geforce_now provider (EN)

• Adds a new 'Cloud (Windows)' section describing minimal config, provider defaults, and runtime constraints.

docs/en_us/2.4-ControlMethods.md

2.4-控制方式说明.mdDocument the Cloud controller and geforce_now provider (ZH) +40/-0

Document the Cloud controller and geforce_now provider (ZH)

• Chinese documentation for Cloud configuration, geforce_now baked-in Win32 settings, and constraints.

docs/zh_cn/2.4-控制方式说明.md

Other (1) +30 / -1
interface.schema.jsonAdd Cloud controller type and cloud config schema +30/-1

Add Cloud controller type and cloud config schema

• Adds 'Cloud' to the controller type enum and defines the cloud object schema with provider enum (geforce_now) and optional game_title.

tools/interface.schema.json

@qodo-code-review

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Code Review by Qodo

🐞 Bugs (3) 📘 Rule violations (0) 📜 Skill insights (0)

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Action required

1. Cloud config not required 🐞 Bug ≡ Correctness
Description
A controller can be declared with type==Cloud while omitting the cloud object (and thus provider),
because the schema and InterfaceData JSONization don’t conditionally require it; runtime then fails
with "Unknown cloud provider". This should be rejected during schema validation and/or
Parser::parse_interface semantic validation.
Code

source/include/ProjectInterface/Types.h[R113-116]

+        CloudConfig cloud;

        MEO_JSONIZATION(
            name,
Evidence
The controller schema does not require the cloud object at the controller level, Types.h treats it
as optional, and Configurator fails at runtime when provider is empty/unknown.

tools/interface.schema.json[466-753]
source/include/ProjectInterface/Types.h[66-131]
source/MaaPiCli/Impl/Parser.cpp[79-86]
source/MaaPiCli/Impl/Configurator.cpp[245-257]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
`type: "Cloud"` is allowed without a `cloud` block, producing an empty `controller.cloud.provider` and a later runtime failure.

### Issue Context
- `InterfaceData::Controller` makes `cloud` optional (`MEO_OPT cloud`).
- The JSON schema only requires `name` and `type` for controller items, and does not add an `if/then` to require `cloud` when `type == Cloud`.
- Runtime generation hard-fails when `find_cloud_provider(controller.cloud.provider)` returns null.

### Fix Focus Areas
- source/include/ProjectInterface/Types.h[66-131]
- tools/interface.schema.json[466-753]
- source/MaaPiCli/Impl/Parser.cpp[79-86]
- source/MaaPiCli/Impl/Configurator.cpp[245-257]

### Suggested fix
1) Schema:
- Add an `allOf` with `if: { properties: { type: { const: "Cloud" } } }` and `then: { required: ["cloud"], properties: { cloud: { required: ["provider"] } } }`.

2) Parser semantic validation:
- In `Parser::parse_interface`, extend the controller-type validation loop: when `ctrl.type == Cloud`, enforce `!ctrl.cloud.provider.empty()` and (optionally) `find_cloud_provider(ctrl.cloud.provider) != nullptr` to fail early with a clear error.

This keeps `cloud` optional for non-Cloud controller types while making Cloud configs structurally valid.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools



Remediation recommended

2. Cloud not Windows-gated 🐞 Bug ≡ Correctness
Description
Interactor::select_controller and check_validity allow Controller::Type::Cloud on non-Windows
platforms even though Cloud is documented as Windows-only, leading to a failing/unclear
configuration flow. Add a Windows-only guard (like Gamepad/PlayCover/WlRoots) before attempting
Cloud HWND resolution.
Code

source/MaaPiCli/CLI/interactor.cpp[R629-632]

+    case InterfaceData::Controller::Type::Cloud:
+        config_.configuration().controller.type = InterfaceData::Controller::Type::Cloud;
+        select_cloud_hwnd(controller.cloud);
+        break;
Evidence
Docs explicitly state Cloud is Windows-only, but the CLI selection/validity logic has no platform
guard for Cloud (while other platform-specific controller types do).

docs/en_us/2.4-ControlMethods.md[137-176]
source/MaaPiCli/CLI/interactor.cpp[28-44]
source/MaaPiCli/CLI/interactor.cpp[590-703]
source/MaaPiCli/CLI/interactor.cpp[1763-1791]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
`Cloud` is documented as Windows-only, but the CLI allows selecting and validating it on non-Windows builds and immediately runs the Cloud selection path.

### Issue Context
Other platform-specific controllers already have guards and user-facing messages (e.g., Gamepad on non-Windows). Cloud should follow the same pattern in both the initial selection flow and the later `check_validity()` path.

### Fix Focus Areas
- source/MaaPiCli/CLI/interactor.cpp[28-44]
- source/MaaPiCli/CLI/interactor.cpp[590-703]
- source/MaaPiCli/CLI/interactor.cpp[1763-1791]

### Suggested fix
- Introduce `static constexpr bool kCloudSupported = true/false` (based on `_WIN32`).
- When listing controllers, annotate Cloud with "(Windows only)" when unsupported.
- In the `Type::Cloud` switch case, if `!kCloudSupported`, print an explanatory message and re-prompt like the Gamepad/PlayCover/WlRoots flows.
- In `check_validity()`, return a clear error on non-Windows if controller type is Cloud.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools


3. Win32 process path truncation 🐞 Bug ☼ Reliability
Description
DesktopWindowWin32Finder uses a fixed 1024-widechar buffer for QueryFullProcessImageNameW and
doesn’t retry on insufficient buffer, which can leave process_path empty. Cloud HWND matching
explicitly treats empty process_path as “process ok” and bypasses the process filter, reducing the
robustness this feature is meant to provide.
Code

source/MaaToolkit/DesktopWindow/DesktopWindowWin32Finder.cpp[R28-45]

+        // Full image path of the owning process, e.g. "C:\...\GeForceNOW.exe".
+        // Used by cloud/GFN controller matching to disambiguate a generic window
+        // class (CEFCLIENT) by process. Empty if the process cannot be queried.
+        std::wstring process_path;
+        DWORD process_id = 0;
+        GetWindowThreadProcessId(hwnd, &process_id);
+        if (process_id != 0) {
+            HANDLE process_handle = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, process_id);
+            if (process_handle) {
+                std::wstring buffer(1024, L'\0');
+                DWORD buffer_size = static_cast<DWORD>(buffer.size());
+                if (QueryFullProcessImageNameW(process_handle, 0, buffer.data(), &buffer_size)) {
+                    buffer.resize(buffer_size);
+                    process_path = std::move(buffer);
+                }
+                CloseHandle(process_handle);
+            }
+        }
Evidence
The Win32 finder only captures process_path if QueryFullProcessImageNameW succeeds with the fixed
buffer, and Cloud matching treats an empty process_path as passing the process filter, disabling
disambiguation.

source/MaaToolkit/DesktopWindow/DesktopWindowWin32Finder.cpp[28-45]
source/MaaPiCli/CLI/interactor.cpp[920-937]
source/include/ProjectInterface/CloudProviders.h[30-37]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
Process image path capture may silently fail for long paths because the code uses a fixed-size buffer and does not handle `ERROR_INSUFFICIENT_BUFFER` by resizing/retrying.

### Issue Context
Cloud window matching uses process path as an additional disambiguator, but falls back to class+title when `process_path` is empty.

### Fix Focus Areas
- source/MaaToolkit/DesktopWindow/DesktopWindowWin32Finder.cpp[28-45]
- source/MaaPiCli/CLI/interactor.cpp[920-937]

### Suggested fix
- Replace the single-shot `std::wstring buffer(1024, L'\0')` call with a small retry loop:
 - Start with a reasonable size (e.g., `MAX_PATH` or 1024).
 - Call `QueryFullProcessImageNameW`.
 - If it fails with `GetLastError()==ERROR_INSUFFICIENT_BUFFER`, resize using the returned `buffer_size` (or grow exponentially) and retry.
- Keep current behavior for other failures (leave empty), but ensure “buffer too small” isn’t treated as a normal failure case.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools


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Qodo Logo

Comment on lines +629 to +632
case InterfaceData::Controller::Type::Cloud:
config_.configuration().controller.type = InterfaceData::Controller::Type::Cloud;
select_cloud_hwnd(controller.cloud);
break;

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Remediation recommended

1. Cloud not windows-gated 🐞 Bug ≡ Correctness

Interactor::select_controller and check_validity allow Controller::Type::Cloud on non-Windows
platforms even though Cloud is documented as Windows-only, leading to a failing/unclear
configuration flow. Add a Windows-only guard (like Gamepad/PlayCover/WlRoots) before attempting
Cloud HWND resolution.
Agent Prompt
### Issue description
`Cloud` is documented as Windows-only, but the CLI allows selecting and validating it on non-Windows builds and immediately runs the Cloud selection path.

### Issue Context
Other platform-specific controllers already have guards and user-facing messages (e.g., Gamepad on non-Windows). Cloud should follow the same pattern in both the initial selection flow and the later `check_validity()` path.

### Fix Focus Areas
- source/MaaPiCli/CLI/interactor.cpp[28-44]
- source/MaaPiCli/CLI/interactor.cpp[590-703]
- source/MaaPiCli/CLI/interactor.cpp[1763-1791]

### Suggested fix
- Introduce `static constexpr bool kCloudSupported = true/false` (based on `_WIN32`).
- When listing controllers, annotate Cloud with "(Windows only)" when unsupported.
- In the `Type::Cloud` switch case, if `!kCloudSupported`, print an explanatory message and re-prompt like the Gamepad/PlayCover/WlRoots flows.
- In `check_validity()`, return a clear error on non-Windows if controller type is Cloud.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools

Comment on lines +113 to 116
CloudConfig cloud;

MEO_JSONIZATION(
name,

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Action required

2. Cloud config not required 🐞 Bug ≡ Correctness

A controller can be declared with type==Cloud while omitting the cloud object (and thus provider),
because the schema and InterfaceData JSONization don’t conditionally require it; runtime then fails
with "Unknown cloud provider". This should be rejected during schema validation and/or
Parser::parse_interface semantic validation.
Agent Prompt
### Issue description
`type: "Cloud"` is allowed without a `cloud` block, producing an empty `controller.cloud.provider` and a later runtime failure.

### Issue Context
- `InterfaceData::Controller` makes `cloud` optional (`MEO_OPT cloud`).
- The JSON schema only requires `name` and `type` for controller items, and does not add an `if/then` to require `cloud` when `type == Cloud`.
- Runtime generation hard-fails when `find_cloud_provider(controller.cloud.provider)` returns null.

### Fix Focus Areas
- source/include/ProjectInterface/Types.h[66-131]
- tools/interface.schema.json[466-753]
- source/MaaPiCli/Impl/Parser.cpp[79-86]
- source/MaaPiCli/Impl/Configurator.cpp[245-257]

### Suggested fix
1) Schema:
- Add an `allOf` with `if: { properties: { type: { const: "Cloud" } } }` and `then: { required: ["cloud"], properties: { cloud: { required: ["provider"] } } }`.

2) Parser semantic validation:
- In `Parser::parse_interface`, extend the controller-type validation loop: when `ctrl.type == Cloud`, enforce `!ctrl.cloud.provider.empty()` and (optionally) `find_cloud_provider(ctrl.cloud.provider) != nullptr` to fail early with a clear error.

This keeps `cloud` optional for non-Cloud controller types while making Cloud configs structurally valid.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools

Comment on lines +28 to +45
// Full image path of the owning process, e.g. "C:\...\GeForceNOW.exe".
// Used by cloud/GFN controller matching to disambiguate a generic window
// class (CEFCLIENT) by process. Empty if the process cannot be queried.
std::wstring process_path;
DWORD process_id = 0;
GetWindowThreadProcessId(hwnd, &process_id);
if (process_id != 0) {
HANDLE process_handle = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, process_id);
if (process_handle) {
std::wstring buffer(1024, L'\0');
DWORD buffer_size = static_cast<DWORD>(buffer.size());
if (QueryFullProcessImageNameW(process_handle, 0, buffer.data(), &buffer_size)) {
buffer.resize(buffer_size);
process_path = std::move(buffer);
}
CloseHandle(process_handle);
}
}

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Remediation recommended

3. Win32 process path truncation 🐞 Bug ☼ Reliability

DesktopWindowWin32Finder uses a fixed 1024-widechar buffer for QueryFullProcessImageNameW and
doesn’t retry on insufficient buffer, which can leave process_path empty. Cloud HWND matching
explicitly treats empty process_path as “process ok” and bypasses the process filter, reducing the
robustness this feature is meant to provide.
Agent Prompt
### Issue description
Process image path capture may silently fail for long paths because the code uses a fixed-size buffer and does not handle `ERROR_INSUFFICIENT_BUFFER` by resizing/retrying.

### Issue Context
Cloud window matching uses process path as an additional disambiguator, but falls back to class+title when `process_path` is empty.

### Fix Focus Areas
- source/MaaToolkit/DesktopWindow/DesktopWindowWin32Finder.cpp[28-45]
- source/MaaPiCli/CLI/interactor.cpp[920-937]

### Suggested fix
- Replace the single-shot `std::wstring buffer(1024, L'\0')` call with a small retry loop:
  - Start with a reasonable size (e.g., `MAX_PATH` or 1024).
  - Call `QueryFullProcessImageNameW`.
  - If it fails with `GetLastError()==ERROR_INSUFFICIENT_BUFFER`, resize using the returned `buffer_size` (or grow exponentially) and retry.
- Keep current behavior for other failures (leave empty), but ensure “buffer too small” isn’t treated as a normal failure case.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools

Zeejay Tan and others added 2 commits July 15, 2026 01:57
Demonstrates the new Cloud controller type alongside the existing Android/
Windows/macOS entries, with full metadata (label, description, display,
cloud config). Doubles as a ready-to-run controller for testing GFN
connection via MaaPiCli. Adds the label translations (zh/en).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Bilibili resource referenced a resource_bilibili folder the sample
never ships, so any non-Android controller (Win32/macOS/Cloud) failed to
load a resource ("path not exists"). Point it at the existing resource
dir so the sample runs for all controllers, including the new GFN/Cloud one.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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