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release: v0.1.8 — scene graph fixes + deps cascade - #33

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kolkov merged 1 commit into
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release/v0.1.8
Aug 11, 2026
Merged

release: v0.1.8 — scene graph fixes + deps cascade#33
kolkov merged 1 commit into
mainfrom
release/v0.1.8

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@kolkov

@kolkov kolkov commented Aug 11, 2026

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Summary

5 bug fixes (merged PRs #26-29, #31) + ecosystem deps cascade.

Fixed

  • Duplicate ambient lights — double ambient contribution from redundant scan (#26)
  • Non-indexed geometryDrawIndexed called unconditionally, now branches to Draw (#31)
  • LookAt parallel up — NaN/Inf when camera looks along up vector (#29)
  • Stale matrices — public field mutation bypassed dirty flags (#27)
  • Directional light + scale — quaternion extracted from scaled world matrix (#28)

Changed

  • deps: wgpu v0.31.2, gputypes v0.5.2
  • examples: gogpu v0.52.1, gg v0.52.2, gpucontext v0.27.0, ui v0.1.53

Test plan

  • go build ./... — pass (Windows, Linux, macOS)
  • go test ./... — 523 test runs, 4/4 packages
  • golangci-lint run — 0 issues
  • All 3 examples build
  • All PRs individually CI-green + code reviewed + approved

@codecov

codecov Bot commented Aug 11, 2026

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Codecov Report

✅ All modified and coverable lines are covered by tests.

📢 Thoughts on this report? Let us know!

@kolkov
kolkov merged commit 49696f6 into main Aug 11, 2026
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