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#18:
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chore(deps): update examples to g3d v0.1.8 (#34)
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chore(deps): update examples to g3d v0.1.8
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#63:
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chore(deps): prepare v0.1.8 — update ecosystem deps, examples to late…
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release: v0.1.8 — scene graph fixes + deps cascade
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fix: derive directional light from world rotation (#28)
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fix: refresh matrices after direct transform edits (#27)
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fix: stabilize LookAt for parallel up vectors (#29)
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fix: render non-indexed geometry (#31)
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fix: collect ambient lights once (#26)
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examples/hello-cube - cannot move between displays (wayland)
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fix: stabilize LookAt for parallel up vectors
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fix: ignore scale in directional light orientation
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fix: refresh matrices after direct transform edits
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fix: avoid duplicate ambient lights
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fix: render non-indexed geometry
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feat: damage source registration (ADR-065) + deps cascade
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release: v0.1.7 — damage source registration (ADR-065) + deps cascade
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fix: stabilize LookAt for parallel up vectors
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fix: ignore scale in directional light orientation
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fix: refresh matrices after direct transform edits
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fix: avoid duplicate ambient lights
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fix(example): aggregate g3d damage in fullscreen overlay
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