fix(world3): make level-45 world-3-finale reachable - #150
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Add mechanics (teleporter pair, two moving platforms, control inversion) and intermediate one-way platforms to bridge the 20-row vertical gap. Changes: - Teleporter pair: (10,21)<->(7,16) bridges the 5-tile gap from spawn area to the mid-level platforms - Moving platform left: (7,16)->(4,12) bridges the 4-tile gap on the left side of the midsection - Moving platform right: (13,16)->(5,12) bridges the 4-tile gap on the right side - Control inversion (duration=-1): always-on reversed controls as a gameplay challenge - One-way platforms at rows 2, 3, 5, 9, 11 to create intermediate stepping stones for the climb and make both exit positions standable Verified: all 1340 tests pass, reachability validator confirms all mutation variants (attempts 1-4) are reachable. Closes #140
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Summary
Fix W3#15 (world-3-finale, level-45.json) by adding mechanics and intermediate one-way platforms to make the 20-row vertical level reachable.
Changes
Mechanics added
(10,21) <-> (7,16)-- bridges the 5-tile gap from the spawn area (row 21) to the mid-level platforms (row 16)(7,16) -> (4,12)-- bridges the 4-tile gap on the left side of the midsection(13,16) -> (5,12)-- bridges the 4-tile gap on the right sideduration=-1): always-on reversed controls as a gameplay challenge (consistent with W3#8 reverse-commute)Geometry adjustments (one-way platforms)
Verified path (base level, exit at (17,1))
Mutation variants
Validation
Closes #140