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feat(render): add level indicator HUD (#156)
CI
#134:
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feat(render): add level indicator HUD
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feat(render): add level indicator HUD
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#132:
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fix: render runtime world state (exit door, traps, dynamic solids) (#…
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fix: render runtime world state (exit door, traps, dynamic solids)
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fix: render runtime world state (exit door, traps, dynamic solids)
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fix/154-render-runtime-world
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fix: convert on-land traps to on-timer for consistent behavior
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#128:
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fix: remove mutations from all levels for fixed trap behavior
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fix(world2): make level-30 world-2-finale reachable (#139)
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Fix W2#15 world-2-finale: add mechanics + platforms for 20-row climb
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fix(W2#14): add spring and moving-platform to timing level-29 (#138)
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fix(world3): make level-45 world-3-finale reachable (#140)
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fix(W2#14): add spring and moving-platform to timing level-29
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fix(world3): make level-45 world-3-finale reachable
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feat(mechanics): wire gravity inversion into W2#2 ceiling-walk and W2…
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feat(mechanics): wire camera troll + fake UI into W3#12 perception (#…
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feat(mechanics): wire gravity inversion into W2#2 ceiling-walk and W2#3 gravitas
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#118:
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feat(mechanics): wire camera troll + fake UI into W3#12 perception
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feat(mechanics): wire levers into W2#7 switchboard (#135)
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feat(mechanics): wire jetpack into W2#10 lift-off (#134)
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feat(mechanics): wire control inversion into W3#8 reverse-commute (#136)
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feat: wire control inversion into W3#8 reverse-commute (#136)
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feat/136-control-inversion
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Wire levers into switchboard (W2#7, level-22)
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feat/135-levers
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Wire jetpack into level W2#10 (lift-off)
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feat(mechanics): wire springs into W2#13 bounce-house (#132)
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