Fix W2#15 world-2-finale: add mechanics + platforms for 20-row climb - #152
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) Add mechanics (springs, moving platform, gravity zone, jetpack) and intermediate one-way platforms to make the 20-row vertical climb from spawn (row 21) to exit (row 1) reachable. Four chained springs boost the player through four stages, each landing on a one-way platform. The existing row-5 ledge and row-3 solids connect to the exit via a one-way platform at (14,3) and (17,2). A moving platform bridges the middle section, and a gravity zone and jetpack add mechanical variety appropriate for the World 2 finale. Closes #139
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Summary
Fix W2#15 (world-2-finale, level-30.json) by adding mechanics and adjusting geometry to make the 20-row vertical climb reachable.
Changes
Mechanics added (7 entries)
climb-spring-1throughclimb-spring-4) withimpulseY: -340(~4 tile rise each), chained from bottom to the row-5 ledgemid-bridge) bridging cols 9 to 12 at row 11side-gravity) covering cols 1-3, rows 6-10 (flavor, showcases the mechanic)emergency-jetpack) as backup mobilityGeometry adjustments (one-way platforms)
Added 10 one-way platforms (tile 2) at:
(3,18),(4,18)-- spring 1 landing + spring 2 base(4,14)-- spring 2 landing(5,10),(9,10)-- spring 3 landing + spring 4 base(9,6)-- mid-climb platform for spring 4(14,3)-- upper route stepping stone(17,2)-- exit support (makes exit standable)(9,11),(12,11)-- moving platform endpointsRoute
(2,21) -> spring1 -> (3,17) -> spring2 -> (4,13) -> spring3 -> (5,9) -> spring4 -> (9,5) -> (10,4) -> (14,4) -> (14,2) -> (15,2) -> (17,1)Verification
Closes #139