feat(render): add level indicator HUD - #157
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…ural addition of font:string and fillText(string,x,y):void to\nBlitContext interface, maintaining CanvasRenderingContext2D compat.\nUpdates all three mock contexts (batcher, renderer, integration tests)\nwith matching font/fillText members.\n\nRefs #156
Add DrawText type and 'hud' layer to the render model. The HUD layer draws 'Level N' (1-based) in the top-left corner of the 320x180 backbuffer using 8px monospace font and the 'bone' palette color. Bypasses computeHud (gaslit) which deliberately lies ~12.5% of the time — the level indicator must always show the true level number. Threaded levelIndex through RenderContext, renderFrame, and renderGame. Updated all render test files with new signatures and 5 new HUD tests. Closes #156
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The DrawText elements were added to the render model and the BlitContext interface gained font/fillText, but flushModel never actually drew them. Added a text-flushing loop after the sprite loop in each layer.
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Closes #156