fix: avoid duplicate ambient lights - #26
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besmpl
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August 10, 2026 17:38
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kolkov
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Code reviewed: correct fix — removes redundant collectAmbientLights, traversal already handles ambient via lightWithUniform interface. 3 tests cover dedup, nested groups, hidden nodes. LGTM.
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Summary
Why
buildFrameUniformsalready findsAmbientLightthroughlightFromNodeduringTraverseVisible. It then scanned direct children again withcollectAmbientLights, so a normal scene containing one ambient and one directional light reported three lights and applied the ambient contribution twice. The second scan also included hidden ambient nodes.Verification
LightCount == 3go test ./...go test -race ./...go build ./...go vet ./...gofmtandgit diff --check